Sunday, October 28, 2007

Meet the Meth Man: Dan Meth



Many creators owe their start in the biz to Mr. Fred Seibert who has spawned oodles of opportunities for pitchers through his initiatives at Cartoon Network/Hanna Barbera (What-A-Cartoon!) and Frederator (Oh-Yeah! Cartoons and Random Cartoons). Dan Meth arrived on the scene in 1999 and gradually made a name for himself through his internet cartoons. Fred hired Dan Meth in March of 2006, and they both began to search for ways to work with one another on original content. Eventually they came up a groundbreaking idea; the creation of 39 shorts called The Meth Minute, conceived and directed by Meth, to be posted consecutively over 39 weeks.

They unveiled their series with a certified phenomenon called, Internet People. It was a very shrewd beginning for the series because it basically summed up the history of pop culture as spread on the internet while at the same time placing the Meth Minute within that context. The short got millions of hits and lots of attention on various media. As a film, Internet People owes a lot of its success to Meth’s catchy little song and lyrics. Animating to a song lends an advantage to a filmmaker because it provides a tight little structure on which to base a film around. I wondered if all of Meth’s shorts would be musical and I looked forward to finding out.

The next Meth Minute film, Sex Machine, was a James Brown spoof and, in part, also utilized a song as a key component. With this second film I understood was Meth was trying to do. The Meth Minute strives to be the internet equivalent of SNL’s cartoons by Robert Smigel. The strength and weaknesses of Meth’s films will be determined, not by his skill (he’s consistently a technically capable and confident filmmaker), but by how well he chooses his pop culture targets and how often his writing is able to carry it beyond an inspired title.

For example, the latest Meth Minute is called, Mike Tyson’s Brunch Out. Anyone of my generation (I’m a couple of years older than Meth) will immediately recognize the pun on the popular 1980s video game, Mike Tyson’s Punch-Out! I think Meth tried to create a deliberately disjointed short that gives one the feeling of picking up a little bit of conversation from each table at a busy restaurant. So, on one hand, the film makes a point about brunchers who are lost in their own worlds, while on the other hand, it’s simply illustrating the joke: here’s Mike Tyson placed out of context, eating brunch and spouting out Tysonisms on demand. For my taste, the dueling concepts compete with each other, and sap strength out of the whole. It’s interesting to see how many ideas a short film can or can't hold and that’s part of the adventure of this whole enterprise. Over 39 films, they’ll win some and lose some.. and that seems about right.

The Meth Minute is a bold experiment and it’s well worth all of our support and encouragement. Besides, this is a NY production. Show some love! Check out the Meth Minute at www.frederator.com and www.channelfrederator.com.

Tuesday, October 23, 2007

Give us MO!



I have to confess that I’ve been smitten with the work of Mo Willems since I first met him in 1995. He was in his Suzie Kabloozie faze of his career back then, making short films for Sesame Street at New York’s Curious Pictures. One look at Mo’s NYU student films made me immediately rethink my choice in SVA. Unlike my classmates and myself, Mo had emerged as a wonderful filmmaker while still in school! His films such as The Man Who Yelled, Iddy Biddy Beat, and Another Bad Day For Phillip Jenkins became instant favorites with me. In Mo’s own estimation, he wasn’t much of a draftsman. In my eyes, Mo didn’t have to be. If he didn’t draw the best drawings, he drew the right drawings. And, unlike other animation filmmakers looking to patch over their flaws with fluid animation, Mo seemed to draw as few drawings as possible.

It’s interesting to note that in the formative years of his career in the early 1990s, Mo was drinking from the same water that must have been inspiring Gendy Tartakovsky and Craig McCracken (Dexter’s Laboratory and Power Puff Girls, respectively) on the other coast. A good window into the difference between the New York and Hollywood mind set might be how Mo injected his UPA/50s graphic influence towards projects that were far more personal and sensitive in nature.

While Mo’s films were child like, they weren’t always for children. And, when they were for children, he certainly wasn’t talking down to his audience. Mo’s gifts weren’t lost on Sesame Street where he made dozens and dozens of films over a period of years, culminating with the recurring award winning Suzie Kabloozie films. If Suzie had been allowed to grow up, she may have entered the world of Mo’s next network creation, The Off-Beats, which ran as a segment of Nickelodeon’s Kablam. The Off-Beats seemed like a more cerebral and abstract Peanuts. I loved these films, which, for my money, were the reason to tune in to Kablam.

Mo’s career fascinates me because it seems to follow a relatively straight line towards an obvious conclusion, an animated series of his very own; Sheep In the Big City. The unusual show ran two seasons and still enjoys a cult audience to this day. It was an odd mixture; one part blank-eyed titular character pushed around by a noisy narrator and an even noisier general, while the other part being more of an animated Saturday Night Live. Sort of two shows smushed together to make one. Lots of the SNL-style sketches are cute and inspired, but something about the process of animation itself (and all its planned-out months-ahead-ness) sort of sucks the life out of a comedy sketch. In the medium of animation it’s difficult to get a feeling of spontaneity into an SNL sketch-style film. Since the days of Mo’s series, shows like Robot Chicken have successfully pulled it off but only after becoming a barrage of pop culture parodies. Mo had something more dignified in mind with his sketch writing. In the little lamb, Mo crafted a stone-faced character in the tradition of Buster Keaton. This non-verbal character broke ground on cartoon network but, often posed more challenges than it offered benefits.

In Sheep’s last season, a new director named Tom Warburton came aboard and a year later, Mo became Tom’s head writer on a new Cartoon Network show, Code Name: Kids Next Door (KND). Legend has it that Tom helped speed up Mo’s show and Mo helped slow Tom’s show down. On KND, Mo grinded out script after winning script. The show was big hit with it’s audience, becoming the only giant new hit cartoon since SpongeBob SquarePants and The Fairly Odd Parents.

Having reached a career pinnacle with his own show and having more than met the challenge as the head writer of KND, perhaps Mo was looking for something else. With all of Mo’s previous achievements, who would have believed that he’d find his greatest success in the next phase of his career as the author of many best selling award winning children’s books? Adults enjoy Mo’s children’s books, such as Don’t Let the Pigeon Drive the Bus, as much as their intended young readers. Just like his Sesame Street films fifteen years before, Mo still isn’t talking down to his audience. Perhaps his career path is not a straight line after all. Maybe it’s more of a circle. But, enough of my arm-chair analysis…you’ll get a chance to meet Mr. Mo Willems, yourself, when he’s ASIFA-East’s special guest on Thursday November 29. Save the date. Details to be announced soon at www.asifaeast.com.

Sunday, October 14, 2007

WHEN IT COMES TO PITCHING, THERE ARE NO UNIVERSAL TRUTHS


There's been so much written about the process of developing and pitching an animated series. Articles on the subject pop up frequently in trade magazines and on many popular on line destinations. In two hundred words or less, these articles attempt to stuff this whole labyrinthine subject into a shoe-size box. Perhaps more surprisingly, I've seen the same problem spring up at industry panel discussions. The danger of boiling this subject into bite sized nuggets is that just about every statement needs to be followed by opposing view points, caveats, or a plain ol' deeper explanation. For instance, I attended a pitching and development panel at the first Platform International Animation Festival where I heard Nickelodeon development executive Peter Gal remark, "If it's your first deal there's not much point to negotiating. It is what it is." I heard this point and immediately thought of my network deal, on which, the ink was still fresh. My wonderful lawyer and I had negotiated and (through that effort) significantly improved the deal financially and otherwise. After the panel I pointed this out to Peter and he wisely responded, "Well, no, that wouldn't apply to you because you're established." Even though this is my first network development deal, I do have a twelve-year (and counting) career as a storyboard artist, animator, designer, illustrator, author, and director. We are each the sum of our experiences and that's got to count for something.

On the same panel, Cartoon Network development executive Heather Kenyon playfully warned the audience to never sing during a pitch. In my experience, I've heard at least two others echo that advice. In fact, I’ve heard of one creator who regularly creeps out development executives by reciting poems and singing. However, Peter Gal, disagreed and explained that he recently bought an idea from a singing pitcher. Further adding to the argument, newcomer Pen Ward successfully pitched two cartoon shorts to Frederator while strumming his guitar and singing.

Another oft told "no-no" concerns bringing food to a pitch meeting. What if you bring dairy items to someone who's lactose intolerant or snacks that may contain peanuts to someone with a peanut allergy? Several development executives have advised against taking the chance. I'm immediately reminded of Mo Willems wowing his pitch audience for Sheep in the City with delicious French Fries. In another food related encounter, Blue's Clues co-creator, Traci Paige Johnson, wrote a thank you note on the top of a pizza box that helped secure her a place on a creative team with Todd Kessler and Angela Santomero, where the three of them would collaborate to create the mega smash hit, Blue's Clues. This is all enough to give us food for thought. Yet, I think both sides of this debate would agree that if your pitch meeting involves food, it should never be the main course.

Another example of this phenomenon occurred at an ASIFA-East event celebrating Frederator's launch of 39 new cartoons. Serving as the moderator of a panel, which included Frederator executive producer and president, Fred Seibert, and several of his short's creators, I introduced the topic of pitching in storyboards versus the traditional mini bible. The method of choice for Frederator is that would-be creators pitch their ideas in a storyboard form that is essentially the film before a film is made. The characters are shown in action, activated by a plot, which hopefully, springs out of the character itself. This method is very direct and I can see why it appeals to Frederator, who (with their order of 39 cartoons) was in the business of making shorts, not series. The problem is that Fred and, in particular, shorts creator, Alan Goodman, trashed mini bibles out right, not just in light of their particular business needs at that time. An impressionable new comer to the world of pitching sitting in the audience might have walked away believing Frederator's point of view as a universal truth. A mini bible is, in fact, the pitch document of choice at just about everywhere besides Frederator. A good series bible contains lots of splashy show art (eye-candy), and succinct fun-to-read descriptions of the characters, the world, the rules of the world, and some episode synopsizes. The storyboard pitches I toiled to create during a year for Frederator were useless pitch documents elsewhere. It was not until I scrapped them and started over with traditional mini bibles did I score my first network deal.

I don't suggest that it's a waste of your time or energy to read pitch articles or to attend industry panels. Just process everything you hear with a grain of salt. Maybe two grains of salt and be sure to throw them over your shoulder for good luck. It's my hope to help spread a better understanding of this business that goes far beyond a sound bite or snappy flippant answer.

Sunday, September 30, 2007

Adult Swim: New York Style



Adult Swim: New York Style


Ever since the days of Roger Rabbit in 1987, the entertainment industry has been trying to make and market animation specifically to the tastes of young adults, while hoping to also sweep along viewers in their 30s and 40s that still collect comic books and action figures.

Once upon a time MTV animation had a ground-breaking vehicle to showcase innovative animated programming for young adults. It was called Liquid Television and it was the launch pad of cheap acquisitions such as (then unknown) Mike Judge’s embryonic Beavis and Butthead. As we all know, the unlikely duo grew into a massive hit show of their own. The trouble started when development executives ,TV programmers, and network presidents tried to build a line up of animated programming that might keep viewers glued to their seats. Towards this end, MTV employed a lot of NY animation artists, built a studio, spent a lot of money, and (famously) rejected a show created by a new pair of unknowns named Matt Stone and Trey Parker, called South Park. MTV animation, despite some modest success with Celebrity Death Match and Daria, largely survived off the vapors of Beavis and Butthead. In 2001 they gave up the ghost and closed shop.

But, who was to claim the audience primed on years of Beavis and Butthead. Sure, South Park landed on Comedy Central to major success, but (like MTV) this network had trouble expanding the lone hit into a programming block. Lots of misfires stacked up and other niche cable networks jumped onto the bandwagon (Sci Fi network’s Tripping the Rift, anyone?) Then came the bizarre attempt by Spike TV to debut it’s block of animation as if animated cult hits could just be made to order. Anyone remember Gary the Rat, This Just In, and Stripperella? Most recently, MTV animation rose from the dead, plugged in a bunch of wacom cintiqs, and hired an awesome New York crew to create an 8 episode series called Friday, which they dumped off the air after one or two broadcasts.

No network (or even web destination) was able to crack the code and create an animated line up that could consistently deliver the goods to this fickle audience. That was slowly about to change. In the early 1990s, Cartoon Network quietly debuted a late night show called Space Ghost Coast to Coast. The odd show repurposed character names and designs from a largely forgotten Hanna and Barbera cartoon from the 1960s and re-imagined its stars as the animated hosts of a late night talk show. The show began to develop a following and became the seed for a whole night of programming that would later be called Adult Swim. Where all other networks have failed, Cartoon Network’s Adult Swim line up has spawned hits such as Robot Chicken, Aqua Teen Hunger Force, The Venture Brothers, and several others.

The Venture Brothers, created by Jackson Publick, launched as a series in 2003, becoming Adult Swim’s first New York area production. This summer it was followed by Assy McGee (co-created by Carl W. Adams), a production of Boston-based Clambake Animation, but partly remotely staffed by New York area freelancers, including myself. Soon to begin production is a third New York series called Super Jail, created by Christy Karacas and produced at Aaron Augenblick’s studio in Dumbo.

Why has Adult Swim succeeded where others have not? The answer may be that they don’t try to make cult hits. There is no pandering to the audience. In fact, like a good punk band, Adult Swim sometimes even displays contempt for their audience. After all, they did recently mix reruns of Saved By the Bell “ironically” into their programming line up. Adult Swim’s development executives green light and produce shows that amuse themselves much in the same way Chuck Jones, Tex Avery, and Bob Clampett (working in the Golden Age of Hollywood animation) made shorts.

Adult Swim is about to take a victory lap by expanding its programming reach to seven nights a week. Surely, MTV, Spike TV, and Comedy Central will be among those watching.

Monday, September 24, 2007

Let's Talk Plympton


One sign of the poor quality of animation critique is the lack of serious writing about the animated films of the most renowned independent filmmaker in the world, Bill Plympton. Yet, I have mixed feelings about writing about Bill Plympton when there are so many unsung animation filmmakers in the New York Area. However, one of the benefits of having a weekly blog is that with each Monday entry, there’s more than enough love to go around. Outside of the obvious quality and quantity of Bill’s work, there is also his generosity of spirit beckoning me to feature him in today’s entry. Bill has carved a very visible role in the New York area community and is a regular presence at ASIFA-East screenings and events. Bill has championed other films and filmmakers and I don’t think he gets enough credit for it.

I first became aware of Bill Plympton’s work while I was still in high school. I remember traveling in from Long Island to see Bill’s animation as part of an animation tourney that played at a (now) long-gone Bleeker Street Cinema. There I saw Bill’s seminal works such as “One of Those Days” (1988), and “How to Kiss” (1989). As an amazing illustrator working in animation, Bill’s films were living and breathing with the artist’s hand present in every frame. For someone who came to animation fairly late in his career, Bill emerged as a fully formed idiosyncratic filmmaker. His films quickly found festival success, TV play, and even an Oscar nomination for 1987’s “Your Face.” Animation enthusiasts all over the world very quickly became familiar with Bill’s blend of black out gags, adult themes/humor, colored pencil technique, deft draftsmanship, and a tendency to time animation on 4s, 6s, and 8s.

In my opinion, Bill hit a recent creative peak in 2004 and 2005 with a pair of very different films. “Guard Dog” was Bill’s most sophisticated use of animated cinematography since “One of Those Days.” The titular character bounced through the film in walk cycle so stylized that it was virtually made up of only key poses. Most action in the film is depicted in the same fashion. A martial arts sequence preformed by an animal in a tree, pops from pose to pose in much of the same way. Bill’s choice is not an animated short cut. He’s displaying the confidence of a master. The result was nothing short of thrilling and hilarious. There are also terrific jump cuts in the dog’s journey through the park that emphasize the growing mania and impending danger. With “Guard Dog,” Bill came dangerously close to animating a character as a character and not as a comic prop. We see the guard dog react to its surroundings and later to the consequence of it’s actions. The short’s subject of an overly protective canine, ready to protect it’s master at any cost, is a one note joke, but a perfect one to explore over a short film.

Bill followed this short with the excellent “The Fan and the Flower,” a poetic love story between the title characters. The film is elegant in it’s use of silhouettes and sparse scenics. I preferred the first version of the film with its original narrator before Bill swapped that out for the Oscar-bate voice of Paul Giamatti. Perhaps because the film was written and produced by Dan O’Shannon, Bill had to stay faithful to the story and put a limit to the creative indulgences that mark some of his other work. I find that rules can force creative people out of their comfort zone. Wasn’t John K’s original Nickelodeon version of Ren and Stimpy so much more fun when it flirted on the edge of good taste instead of clubbing you over the head in its later Adult Party incarnation on Spike TV? In such a way, I’m a believer that Bill’s best work is not found in his (anything goes) “Sex and Violence” series of shorts. Bill’s most recent short, “Shuteye Hotel” showed that Bill might be in agreement. It’s a beautiful looking film, with lots of great murder mystery noir touches.

For someone primarily thought of as an indendepent animator, Bill has made many TV commercials over the years as well as a handful of TV pilots. I don’t think the TV pilots (to date) have captured the best of Bill’s work the way his shorts so often do. For Bill’s best TV work to come through it may take collaboration, which is the lifeblood of all good TV pilots and series. I suspect that the networks that gave Bill pilot deals largely tried to stay out of his way in attempts to imitate the creative freedom that power his best shorts. I don’t think either party benefited by such a plan.

Short films remain Bill’s bread and butter. The problem is that Bill has been so prolific and successful with his shorts that its an area where few challenges remain. Bill is currently putting the finishing touches on his fifth feature film and its tempting to speculate that he continues to make shorts if only to pay for his experiments in features. In features, the stakes are higher. They take longer to make, are more expensive, and have far greater demands in the writing department. The juice that powers a great film like “Guard Dog,” doesn’t cut it for a longer format. With features, Bill enjoys the challenge that he may have felt long ago when he tackled shorts for the first time. Bill’s quest to make a great feature film has allowed this most celebrated of animators to stay hungry.

Sunday, September 16, 2007

Good Morning!




I’m excited to report that my film, Good Morning, has been accepted into the Chicago International Children’s Film Festival. Regretfully, independent filmmaking has played only a small part in my career to date. I often get ideas for films but work and life priorities often intervene and pull me in other directions. Good Morning has it’s own unique creation story and I thought I’d share it on this blog.

In late October 2006 I flew out to L.A. to pitch a series idea and launch my book at an event with ASIFA Hollywood. When I got home there was a message from my Dad that my mom was in the hospital again. She had been a cancer survivor for over thirty years and enjoyed a high quality of life without any pain. Now she took a turn for the worse and things were looking grim. For the next month and a half she would be in and out of the hospital. Before my mother took ill, I had accepted a job to animate on a pilot. By the end of my first week on the job, my mother lost her battle and passed away. At less than a year later, this still seems unreal to put in writing let alone to say out loud. As natural and inevitable as this process is, I don’t think anything prepares you for it. The event made me re-evaluate my priorities and I put work on hold for a month to be with my family.

Shortly after the New Year I returned to my job animating on the pilot. In addition to this I had teaching obligations to finish up at NYU and SVA as well as three more months of freelance work to complete on a series of films I was commissioned to make for TV series about wine. On top of everything my girlfriend and I were trying to close on an apartment and once that finally happened, there was the matter of having to move. I found myself consumed by all these responsibilities.

Happily, by mid February my work on the pilot and the wine show were both near the finishing stages. At this time I accepted an offer to direct Cartoon Network’s Adult Swim series Assy McGee, but that wouldn’t start for some time. All I had left on my plate was teaching two classes a week. The rest of the time was mine. I started to flirt with the idea of starting a little film project; something purely to please me and free from the demands of any client. I saw ten days coming up where I could devote to whatever muses might grab me.

Because of all the madness of the last four months, I ended up with a wacom tablet sitting untouched and brand new inside its box. I decided to install it and maybe make a little film to test it out. Searching for inspiration, I searched through a stack of CDs and rediscovered a disc of children’s songs written by my friend, Bob Charde. Ten years ago he had composed the theme to my first film, Snow Business. I popped on the CD and fell in love with a short song of Bob’s called, Good Morning. The tune was bouncy and full of joy. I made up my mind to animate to this track and by that evening’s end I had fourteen seconds in the can. I finished the short over the next nine days.

Working on Good Morning was like allowing myself permission to bliss out. Never had making a film felt so good. At this time in my life it was like a form of therapy. Contributing to the fun were the filmmaking rules I assigned to this project. Rules are incredibly important because they give you parameters on which to create. For a film that barely cracks the one-minute mark, it sure has a long list of rules. I decided to not have any scene cuts or separate backgrounds. All the animation would be brown line art against a brown paper bag texture. There would be no other color. Overlapping lines between characters and backgrounds were okay. Instead of cuts, I used animated transitions between each scene. Forsaking a traditional storyboard, I deliberately worked straight ahead, allowing myself to paint the film into a corner at the end of each scene. I hoped this would all conspire to give the film a sense of joy and spontaneity. Certainly, with a track as good as Bob’s song, I couldn’t go too far off.

It’s very gratifying that this film is experiencing some festival success, but I don’t know what could compare to the important role it’s already played in my life. I can’t watch Good Morning without thinking about my mother…and that makes me smile and bliss out all over again.

Sunday, September 9, 2007

The Brothers Krause



Welcome to the first edition of my weekly ASIFA-East’s president’s blog, ANIM-MONDAYS. As you may have already guessed, I’ll be updating this blog page every Monday. There are so many great blogs out there. In fact, I don’t feel fully into my day until I’ve had my morning coffee and a visit to such great blogs as Michael Sporn’s insightful splog at www.michaelspornanimation.com, Jerry Beck’s and Amid Amidi’s tasteful cartoonbrew.com, the newsy awn.com, author Michael Barrier’s posts at michaelbarrier.com, and the (almost too varied) cartoon blogs available at frederator.com. With so many voices already in the mix, ANIM-MONDAYS will differ in that it will be exclusively devoted to topics revolving around the New Yawk area animation scene.

For this first entry, I’m happy to feature filmmaker’s Fran and Will Krause. I first met Fran in 2000 when he was fresh out of RISD, riding the festival award-winning wave of his thesis film, Mr. Smile. At the time I was an animator at Blue’s Clues and one Friday, our supervising animation director, David J. Palmer, showed us Mr. Smile. “Check out the way he draws hands!” Palmer pointed out. We were transfixed.

Fran’s first animated films at RISD were experimental art pieces. Fran changed direction when he heard the audience reaction to funny films made by classmates such as Jesse Schmal and Mike Overbeck. Mr. Smile expertly blended humor with Fran’s love of Estonian animation, which is often bizarre, funny, and fascinating at the same time. There must have been something in the water that year at RISD because a new wave of animated filmmaking was being born. I’m tempted to call it a Slacker New Wave (SNW). I use the word “slacker” affectionately because the films appear free and (almost) effortless in their execution. SNW works also amble by a slow pace that tends to explore quiet and sometimes awkward moments instead of focusing on macho action, blood, and guts. Even the voices in their films are usually soft, casual and quiet.

After seeing films by SNW filmmaker’s such as Jesse Schmal, Fran Krause, and Mike Overbeck, I imagined that they were conceived by writing random words on index cards, throwing them in the air, piecing them together in no particular order, and then united them in some obtuse theme. Schmal and Overbeck have thus far been consumed by their successful careers in commercial animation and have not yet further devoted time to making films beyond their student triumphs. Meanwhile, Fran Krause has carried on beyond RISD to emerge as one of the top animation filmmakers today, sometimes working on new independent films alone (Moonraker and Box Factory), and sometimes working with brother Will (Robot Dance Party, Utica Cartoon). Incidentally, Will Krause is a highly accomplished animator/filmmaker in his own right, most recently making a big splash with his award winning direction of The 2005 Ottawa International Animation Festival signal film.

I have been teaching animation since 2003 and many students’ eyes light up when I bring Fran Krause into class as a guest speaker. Most know his work through his first pilot for Cartoon Network, the aforementioned, Utica Cartoon. Fully animated, voiced, photographed, and composed by Fran, Will, and their Animation Cowboy collaborators (pals made up of fellow RISD-ites), the film was like nothing else done at Cartoon Network (before or since). More a glorified independent film than corporate pilot, it was difficult to pin down. As much as the pilot seems very brothers Krause, it also bore the scars of network notes and revisions. The original idea that Fran and Will had pitched was about the rivalry between the animals at a zoo and the students at a nearby school. Pitched as Utica Zoo, it instead became a cartoon about anthropomorphic animals living among humans in a human world, without any noticeable rhyme or reason.

Fast forward more than five years later and Fran and Will Krause are putting the finishing touches on a brand new pilot for Cartoon Network. From what I’ve heard, this time there is action mixed with the comedy, and actors (not Animation Cowboys) are supplying the voices. Perhaps best of all, the Krause’s offer hope that there is room for New York independent filmmakers in a world of network development that too often caters to the Hollywood house style. Could the Krause’s lasting legacy be the merging of the two worlds? Who knows? These brothers are just getting started.