Thursday, February 4, 2010

Passion and Ian Jones-Quartey




Post-it sketch and warm up doodles by animation director Ian Jones-Quartey (pictured above).

"Don't focus on getting a job. Focus on your passion for animation." These words of advice were spoken by Venture Bros. animation director and SVA alum, Ian Jones-Quartey, to the students in my career class at SVA this past Monday night.

Ian is an impressive character, and not only because his first industry job was as an animation director. He interned at World Leaders during his junior year and it was then that his inking talents were noticed, leading to the studio offering him freelance work into his senior year. But, once it became clear how much of a commitment his thesis film would require, he had to decide which was more important, finishing school or dropping out to work. Wanting to finish what he started, he informed World Leaders that he'd have to stop working for them to focus on his thesis.

Once he finished his thesis he returned to World Leaders to screen the film for his former employers, also handing out promotional postcards. A few days later, they called him with a job offer to direct a flash animated series. Yes, Ian had made a terrific film, which certainly helped World Leaders decide to offer him a job...but, another key element to his opportunity was the fact that he visited the studio, wanting to show them his film. It showed that he valued their opinions and the relationships he'd made during his time interning and working there.

But, the most impressive part of the story happened a year later. Ian was still working at the studio when he happened by a desk that belonged to a supervisor on The Venture Bros. Ian hadn't worked on that project, but he noticed a stack of envelope packs on the supervisors desk. He asked what they were and the supervisor answered that they were Venture Bros. sheet directing tests about to be mailed out. Ian asked if he could see one and the supervisor had one xeroxed up.

"I had no plans to do the test," Ian recalls, saying, "I just thought it might be cool to check out and be a fun thing to have." But, Ian did more than check it out. He tried to time out the first scene that night. The next day he showed it to the supervisor who helped him correct the work and gave him other pointers. Ian repeated this process each day for the next week and a half until he had the test finished. But, he still had no expectations that he would get the job. He was just curious and wanted to learn. And, this passion was not lost on the production, which wisely offered him the sheet directing job on the series.

In contrast, Ian told our class about a former intern he knew that was very bitter after not being offered a job at the studio following the internship. In that intern's eyes, he was owed a job and fully expected to be offered one at a moment of his choosing. For Ian, this was an affirmation of his approach to not focus on any single job opportunity, but on his passion for animation instead. And, passion mixed with talent and good people skills has way of landing job opportunities. Ian Jones-Quartey is one of those people that seemed to instinctually know this from the start. I'm very grateful he returned to my class to impart a bit of that wisdom and experience to the students.

And, if the above is not impressive enough, for much of the last three years, in his spare time, Ian has been producing his own animated Web series, with co-creator Jim Gisriel, called knockFORCE. As they say, If you want something done, ask a busy person.

Saturday, January 30, 2010

The Write Stuff


ASIFA-East logo design by Fran Krause.

Two weeks ago I delivered a third contracted animation book to my publisher, Allworth Press. When I dropped off the manuscript, which was written over the course of a very busy year, I got to meet the editorial assistant and publicist that will be helping edit and (later) promote the book. The president of the press exclaimed, "We're excited to read this." I responded, "I'm excited to get rid of it." And, everyone had a good laugh.

Don't get me wrong––I'm very happy the way it came out, but it is such a relief to pass it off to someone else for a while. It might be as long as two months before the editorial assistant gives me a copy edit to read. And, by then I'll be happy to dive in again and make any necessary corrections.

The new book won't hit stores until November, so it's premature to share any other details. But, I will say that this book feels like the end of a trilogy. With all of my books I tried to fill a void, to write books on areas of our industry that had not yet been written, or at least not written from the animation artist's point of view.

Writing continues to be a growing area of my business, with a new deal to write an art-of style book next. I was not a writing major (or minor) at school and I never dreamed I would have these opportunities. But, I know exactly why and where to trace it to: ASIFA-East. When I finished my first indie film in 1998, then-ASIFA-East newsletter editor Maria Scavullo asked me to write an article about the experience. Although I enjoyed writing the article, I found it a bit terrifying to think that ASIFA veterans would be reading my words, so I didn't really write again for ASIFA until I became president in 2000 and had to write the monthly letter from the president column.

Suddenly I was forced to write, find, and research topics that might be of interest to the readership. Little by little I started to enjoy myself and gradually my confidence grew as I started to find my voice. By the time I pitched my first book in 2004, I had five years of steady articles to my credit, some of which were used as samples for Allworth Press.

In June 2009, ASIFA-East decided it was fiscally irresponsible to continue printing the newsletter, especially when it could have such a more vibrant life online at a fraction of the cost. A digital newsletter is interactive, reaches more people, is more up-to-date, and can feature color graphics, video, and audio. Since June, ASIFA-East board's Web committee (under the guidance of Web site manager Adrian Urquidez and Exposure Sheet blog editor Dayna Gonzalez) has been working hard to relaunch our newsletter as a modern paperless magazine.

Today, on February 1st, ASIFA-East has issued the following press release:
"ASIFA-East is very excited to announce the upcoming debut of the aNYmator online! Moving from print to online, the aNYmator will feature a full team of bloggers reporting on the animation industry. Come February 1st, we are expanding to cover much more than the usual events reportage seen on the Exposure Sheet –– everything from film reviews, to feature articles, to member's animation. Richard Gorey will be our new Features Blogger, covering all feature articles and stories, including posting articles from our membership. Elliot Cowan will be our Community Blogger, posting links to members' news and animation. Dayna Gonzalez will continue in her role as Blog Manager and Events Blogger, handling all reporting on local animation industry events. The Exposure Sheet will be hosted on our website at www.asifaeast.com.  Along with the Exposure Sheet, the aNYmator will include Animondays from ASIFA-East President David B. Levy, The International Update from our International Representative, Ray Kosarin, the Events Calendar, and archived original aNYmator print publications."

Many of the original aNYmator newsletters were edited by Mark Bailey who served as our most recent editor until the final June 2009 issue. I'm thrilled his wonderful work can still be shared with a new generation of ASIFA-East members through our new archive. There's a lot of content in there that you can't find anywhere else. Take some time to check it out. And, look for more newsletters from decades past to join the archive soon.

Most of all, I'm very excited that our new digital newsletter will continue the tradition of providing writing opportunities for veterans and newcomers alike. Who knows where such writing might lead? You might write the next trio of books, knocking mine off the shelf.

Friday, January 22, 2010

Ready to Take a Chance Again


Image of squirrels for unrelated projects.

I used to think working from home would mean occasional days off with afternoon trips to the movies or long lunches with friends. While that sometimes is the case, this week that time was spent prepping for the KidScreen Summit in February, where I'll be hosting a panel discussion on the topic of new low-cost international animated features called "The Big Screen Frontier." I'll share more about that in an upcoming post.

Since my event is only one hour out of the three-day Summit, it leaves me a lot of time to fill in my schedule with other events I can attend. There are interesting workshops, lectures, and discussions. And if all else fails there is coffee. This week it dawned on me that it would be missed opportunity to attend the Summit without pitching a couple of projects to the network executives gathered from around the world.

When it comes to developing my own preschool pitches, my wide experience working in preschool TV has been both a blessing and a curse. It's a blessing because I know how to organize the material according to the network rules of do's and don'ts. It's a curse for the same reason. Knowing all that information can be like a confining box, an automatic sensor or editor, keeping me from trying something interesting and new.

Over the last six months I had spent a tiny bit of time sitting in coffee shops (again with the coffee!) developing two preschool pitches, which I roughed out in notes and sketches. They were very raw, but something about them kept me interested.

With the KidScreen deadline looming I thought it might be practical to collaborate with someone on the pitches. Besides the time factor, it's always more fun to work with another creator than to go it alone.

Xeth Feinberg (Bulbo, Queer Duck, Papu, etc.) is one of my favorite creator/designer/writer/directors in the business and an all around great guy. He has an amazing work ethic, frequently balancing commercial projects and personal films, and (best of all) he has an offbeat/adult-oriented sensibility. I instantly thought of him as being the perfect foil to my overly structured, grounded, and more wholesome style.

When I spoke to Xeth about the possibility of us working together, he was interested but cautioned that he didn't know the rules of creating preschool projects. This was new territory for him. I assured Xeth that his lack of knowledge in this area was a strength. Happily, Xeth liked both my rough concepts and we quickly got down to work. Our plan is to volley the pitches back and forth, each one changing and improving the other's work until they are as a good as can be or until we run out of time (which ever comes first!). One thing is certain: whenever you invest in self-development you have nothing to lose.

Tuesday, January 12, 2010

Cereal, Soda, and Middle Age


You never forget the first time.... you feel old. I had a flash of my actual age while attending this past Ottawa International Animation festival. Looking around the room, I wasn't the oldest, but I wasn't the youngest either. There's a name for that: middle age.

Even more evidence of my age arrived last week in the form of a dvd release: Mighty Mouse, The New Adventures. This groundbreaking saturday morning cartoon series first arrived in 1987 when I was a 14 year-old kid, too old for Saturday morning cartoons despite the fact that I still ate sugary cereals. If you could see my bedroom wallpaper, not that anyone was lining up to, you would have seen a gaggle of animation articles torn out of the newspaper and stuck all over the place. There were clippings about Roger Rabbit, An American Tale, and Oliver & Company. I figured if I surrounded myself with animation it might rub off on me, not knowing that silly putty would have picked it up just well.

I was very aware of Ralph Bakshi. Growing up, my dad and Bakshi shared the same Brooklyn street and possibly a can of soda. The pair later attended The High School of Industrial Art (now the High School of Art and Design) where they might have shared another can of soda. Bakshi went to work at Terrytoons, and my dad earned a scholarship to attend Cooper Union––heading for a career in advertising. Despite the fact that Bakshi still owed him a soda, my dad retained a life long interest in the man, making a point to see all his films.

And then one day there was the article in the paper announcing Bakshi's new TV series, a fresh take on Mighty Mouse. I watched every episode, taping some of them using an early form of TiVo called a VCR. The show featured jump cuts, random gags, paint splatter BGs, characters changing model, obscure references, inside jokes, and lots of breaking the fourth wall. It was a brilliant mess. The words "game changer" are thrown around far too often these days, but that's the only way to describe this cartoon series.

But you don't have to take my word for it. Click here to read a review from The Onion.

Because of Mighty Mouse, The New Adventures coming out on DVD, someone who wasn't born when the show debuted can now better understand what came after this series. For instance, The Ren and Stimpy Show didn't drop out of the sky. Many of its ideas were first tried on Mighty Mouse and by John K, himself. While Mighty Mouse didn't invent the many elements that made up its humor, the innovation was in their combined effect.

More important still, is that this release helps celebrate a different side of Bakshi's legacy. The controversial filmmaker is usually associated with his groundbreaking feature films such as Fritz the Cat and Heavy Traffic. As a result, we don't automatically credit him with sparking the creator-driven TV animation era. But, as John K says in a bonus documentary included on the DVD, "None of this would have happened without Ralph."

Sunday, January 10, 2010

The Ethics of Indies


It's absolutely essential that independent animators promote their own films. An interesting by-product of this is that the more successful indies get, the likelier they will have opportunities to curate screenings and programs where they become the barometers of taste, deciding which filmmakers make the cut and which one's don't. Is this an ethical dilemma? I know a few filmmakers who believe so, but, I'm not so sure.

On the plus side, when an indie develops the clout and connections to create new venues to screen animated films, it throws a spotlight on the other included filmmakers who benefit from the exposure. This is a gain for the programming filmmaker too, because by including other indies in the event, it helps ensure a larger audience.

Part of me asks, if not an indie filmmaker programing such an event, who would? Who else would have such a knowledge of animators and their films? A festival programmer is the easy answer. But, festival programmers already do that, through the more democratic and less biased method of a jury or selection committee. There are a few other non-filmmaker and non-festival programmer types who know the scene well enough to program screenings of indie animation, but without having a film in the mix themselves, it's not as likely that these folks could devote the time and energy to doing so on a regular basis.

On the negative side, some argue that the animators producing and programming their own events are playing favorites or shutting some artists out. But, I think that's too easy a criticism to make. To program such an event is to automatically narrow down selections. The top (most prolific and most awarded) independent animators in New York City happen to work with adult themes, making edgy films with subjects of humor, sex, and violence. So, when they program events, you can be sure that they are going to round out the film list with similarly themed works. That seems pretty natural to me. Besides, it would be quite odd to wedge in an indie children's film into such a program.

If the top indie animators have a certain power over the scene, it is one that they have earned simply by working harder than everyone else. And, not just harder in that they make more films more often. They also work equally hard promoting those films.

So, is this an ethical dilemma? Whatever the answer, nobody can deny that some stellar filmmakers of yesterday and today have not received the attention they deserve. There's no single easy way to fix that injustice, but as a move in the right direction, ASIFA-East is planning at least two retrospective screenings per year (from now on) to help re-introduce the community to some amazing talents. Stay tuned for more details.

Sunday, January 3, 2010

Being Your Own Advocate


*above art and design by Elliot Cowan for one of my 2009 Electric Company spots.

It's 2010 and the local animation "industry" has many of us (hopefully) scratching out a living (typically) by freelancing for a variety of employers during the course of a year. Think of it as high-stakes musical chairs with animation artists leaping from one gig to the next, sometimes working at home, sometimes in a studio. This reality makes me think of a cautionary tale, one that might help somebody navigate this challenging situation.

At the start of this story, a young animator is working at a new studio on a six-week animated pilot production. At the conclusion of the pilot, the studio chief tells the animator he'd like him to come back in four months to start on a two-year project. Good news indeed, but this animator took the "we want you to come back in four months," to be a firm contracted obligation. In his eyes, it was an official start date.

The following week, a different studio contacts this same animator and offers him a five month contract to animate on a series––starting immediately. Over the phone the animator tries to accept the new offer, but decides to honor the other studio by mentioning that he can only work up to four months (not the full five) because he's due to return to the other studio. On learning of this, the person trying to hire him reneges the offer. After all, why hire someone who plans to leave a job early when you can find someone who will stay the whole run? When someone leaves early it causes problems on a production. It means finding a replacement at the eleventh hour, someone that has to be trained from scratch.

So, instead of this animator having a job to report to until his two-year contract comes up, he has nothing. Shortly after this experience, another studio tries to hire this same animator to work from home on a series. It is a seven month job, but just as in the other story, the animator turns it down because of his "start date" on the two-year contract.

What happens next? After the four month wait for the two-year job, that project is delayed by two months. And, after that? It is delayed another two months. And, finally, when the two-year job does start, it lasts only one month because the whole studio tanks when investors pull the plug on the series.

With hindsight, we can see that this animator turned down two real jobs while he waited eight months for a job that was supposed last two years, but that only ended up lasting one month. Nobody has a crystal ball, but the lesson is that, especially (in times such as these) where jobs are precious, we have to be our own advocates.

This animator's mistakes were many. One, he took a far off job offer as being a firm commitment, not realizing that it was a one-sided commitment. When that studio had to keep changing the start date, they did. It didn't bother them to know that they had originally told this animator four months. That had just been an estimate. It was not a written contract. The studio, as a business, did what it had to do. Second, when the next studio tried to offer him a five month contract, he could have taken it. He never needed to mention the two-year job's start date, especially since he had no reason to believe that date would stay firm. He could have started the seven month job in good faith, with the plan to give them at least two weeks notice if the two-year job started as planned.

Third, he could have taken the seven month job offer after the mistake was made losing the five month job. And, although the salary and span of that job still didn't compare to the two-year gig, the project was for an older audience––so taking on the job would have given the animator important new samples for his reel, which was full of only preschool series samples.

Don't get me wrong. I respect that the animator was trying to do the right thing in honoring his original employment offer. He had good intentions and was bending over backwards to be honest. My message is that someone can be honest to a fault. Besides, you can't really be honest by holding true to a start date by which you have no control over. Experience in this industry shows the opposite––that start dates almost always get pushed by two weeks or more. A bird in the hand is worth more than a two-year job in the bush. These are tough times for this industry, but we can make it even tougher on ourselves if we choose.

Thursday, December 24, 2009

The Last Decade at a Glance


According to my calender, we are on the eve of a new decade. If the 1990s saw an ever-increasing build up of animation jobs in NYC-area animation, the decade that followed could best be called a roller coaster. I have a tendency to measure the strength of our job market based on how many series are in production in town, simply because they create the most jobs. In 1990, there must have been few to no large productions going on. I know Michael Sporn was enjoying a fruitful and lengthy period of making half-hours for Weston Woods and HBO. It wouldn't be until the following year that Jim Jinkins' "Doug," would launch a return to full-blown series production here in New York City. Jinkins built his studio, Jumbo Pictures, around the show (series orders have a way of doing that). Two years later (after a first season produced at J.J. Sedelmaier), "Beavis and Butt-head" relocated to MTV Animation's first headquarters in 1515 Broadway.

In 1996, Nick Digital Animation grew up around its first major production, "Blue's Clues," soon followed by "Little Bill." The same year, Linda Simensky left Nickelodeon, for a job at Cartoon Network, thus leading to a Renaissance of NY animation series orders. Speaking of which, John R. Dilworth's "Courage the Cowardly Dog" caused the director to stretch his one-room Stretch Films into a whole floor. Near the end of the 90s, Xeth Feinberg rented a large space to handle the production of the Web series "Queer Duck," "Sheep in the Big City" brought series production to Curious Pictures, David Wachtenheim and Robert Marianetti founded their own studio partnership, animation wonderboy Aaron Augenblick started a studio in Brooklyn, and Blue Sky won an Oscar for their short film, "Bunny."

And, so the stage was set for the year 2000. Chances are you've already lived through the last ten years below, but either way here's a handy compilation list of the high and low points of the "Oughts" NY animation scene. Consider it a decade a glance, and feel free to comment with corrections and additions.

2000-
-The dot-com bubble burst ushers in the near year, forever ending the days when all you needed was a loft, a cappuccino machine, some business cards and WHAM! you were in business.
-Nick Jr's "Little Bill" ends its three year production span, during which it completed two seasons of shows. The show only begins to air in 2000, meaning the network can unveil "new" episodes for the next few years to come.
-The Oxygen channel debuts an animation division and closes it down the same year. Among the pilots produced is "KnitWits," starring Joan Rivers and created and animated at Buzzco, Associates, inc.
-Linda Simensky steps down as president of ASIFA-East, leading to some joker taking over for the next ten years.
-MTV Animation veteran, and creator of its series, "Downtown," Chris Prynoski, heads to L.A. and opens the studio Titmouse, Inc.

2001-
-The attacks on September 11, combined with the still lingering effects of the dot-com bubble burst cause a year-long production drought. Even NY's most resilient freelancers have difficulty finding work.
-MTV abruptly cancels production of "Celebrity Death Match," leaving puppets still frozen in their last last poses, ensuring that we'll never know who would win in a fight between Monica Lewinsky and Star Jones.
-"Blue's Clues" announces to its employees that it will cease production in 2003, giving its employees an almost unprecedented two-year notice.
-"Sheep in the Big City" wraps up production, but soon on deck is the long-running "Codename: Kids Next Door," created by Tom Warburton and also produced at Curious Pictures. Warburton's series won its chance to go to series on Cartoon Network's Big Pick Weekend, which featured another NY area pilot, The Krause brothers "Utica Cartoon."
-Noodlesoup Productions opens its doors, founded by several artists who met working at Jumbo Pictures.
-NY animation fixture Sue Perrotto, leaves for L.A. and begins a residency directing series at Cartoon Network.
-MTV shuts down its entire animation studio, including its fairly new MTV commercials division.

2002-
-Stretch Films wraps up "Courage the Cowardly Dog." The studio carries on in the same space working on small projects and pilots until 2006.
-The long-running Ink Tank studio, headed by famed illustrator R.O. Blechman, runs out of ink, closing shop after a troubled series production. The good news is that out of the inkwell is born Richard O' Connor and Brian O' Connell's Asterisk Animation studio, proving to be one of the more successful indie animation studios of the decade.
-Dancing Diablo, a Brooklyn-based studio created by designer Beatriz Ramos is founded, with a second office in Caracas, which I think is in Staten Island or something.
-Debra Solomon wraps up her animation on "Lizzie McGuire" (remember? That was the big show for girls before Hannah Montana) and debuts her second pilot for Cartoon Network, the half hour special, "Private Eye Princess."
-Blue Sky releases its first original full length animated feature and launches a franchise with "Ice Age," which is a mammoth it, (not to be confused with a Mamet hit, which would imply a screenplay by David Mamet).
-ASIFA-East presents an evening with Richard Williams to tie in with the launch of his book "The Animator's Survival Kit."
-Howard Beckerman unveils his long-awaited book, "Animation: The Whole Story," which is re-edited and republished a year later as the definitive edition on Allworth Press.

2003-
-Spike TV attempts a full block of prime-time animation in one stroke, leading to two in-house Flash animated series animated at Nick Digital, "Gary the Rat," and "This Just In." Neither find an audience, despite being the most brilliant creations in the history of mankind. Okay, maybe I'm exaggerating here. A shake up of Spike TV's senior staff soon follows.
-Linda Simensky leaves Cartoon Network for PBS Kids, again, creating a ripple of production in the Big Apple for years to follow.
-NY author and animation guy Allan Neuwirth launches his book, "Makin' Toons: Inside the Most Popular Animated TV Shows and Movies," which acts as an unofficial sequel to Leonard Maltin's "Of Mice and Magic."

2004-
-Scholastic organizes it's own animation studio to handle two series, "Clifford the Puppy Years," and "Maya & Miguel," but does not continue once the shows have been delivered. But, with Harry Potter money fueling their empire, maybe they'll be back.
-Little Airplane begins its ascent, dominating the next five years of NY animation production with a stream of continuous work, staffed by an ever-changing flight crew.
-Signe Baumane helps organize a compilation of NY area animation called, Avoid Eye Contact. Vol.1, which features films by Bill Plympton, Mike Overbeck, John R. Dilworth, George Griffin, Pat Smith, and others.
-NY animation veteran, Yvette Kaplan departs for L.A. and lands into a directing gig on Mike Judge's "King of the Hill."
-ASIFA-East presents an evening with Ray Harryhausen to tie in with the launch of his book "Ray Harryhausen: An Animated Life."
-Animation producer and historian Greg Ford produces master animator Mark Kausler's golden-age retro-themed "It's the Cat," a film completely produced without computers and shot on 35mm film. A sequel is in the works.

2005-
-Disney TV pulls the plug on "CatBot," a flash animated series in production at Funny Garbage, which after nearly a year of a production, is plagued by never-ending development notes. The production only manages to create a two-minute animation test. Some say on a quiet night you can still hear the muddled mews of "CatBot," but I think that's just silly.
-Curious Pictures does its first full scale digital series production with the flash-based "Little Einsteins," made for the Disney Channel. Their spin-off series, "Little Oppenheimers," never scores a pilot.
-Mo Willems departs from his job as head writer on "Codename: Kids Next Door," to concentrate on his successful slate of children's books. On his way home he spies a frustrated pigeon trying to drive a city bus and the wheels of inspiration soon turn.
-Michael Sporn launches his "splog," an informative daily animation blog, thus giving me something fun to read as I eat my morning cereal.
-Will Krause produces and directs the 2005 Ottawa International Animation Festival signal film, enlisting the support of nine area animators, all of whom get a pass to the festival, their name in lights, and a hug from Will.
-Bill Plympton, who not only made an original short for every year of this countdown (in addition to several features), scores his second Oscar nomination for his hilarious short, "Guard Dog."

2006-
-Out of the Blue Enterprises is co-founded by "Blue's Clues" co-creator Angela Santomero, leading to the creation of the mutli-season series, "Super Why" on PBS Kids.
-Cartoon Pizza, the continuation of Jumbo Pictures, goes guerilla when it leaves its 1 Lincoln Plaza headquarters and relocates to a few apartments scattered across the city. Season two of Jim Jinkin's series, "Pinky Dinky Doo," is animated in Canada, where its crew enjoy access to Tim Horton donuts on a daily basis.
-Noodlesoup Productions changes its name to World Leaders Entertainment, leaving one of its original founders (and namesake) Jeff Nodelman, to found Animagic (see 2007). The newly renamed studio had first considered the names: World Soup, Soup Leaders, and Leaders of Soup before settling on the soup-free World Leaders name.
-John Canemaker wins the Oscar for best animated short with his touching autobiographical film, "The Moon and the Son: An Imagined Conversation."
-"Blue's Clues" celebrates its ten year (that's 70 in dog years!) anniversary with an hour long special and 10 additional episodes of its spin-off series, "Blue's Room."
-Background painter and fine artist, Liz Artinian, organizes the first "Too Art for TV," show, becoming a near-annual tradition, and giving animation artists an outlet to showcase their off-hours artwork.

2007-
-MTV animation tries a half-assed relaunch with the flash animated series, "Friday: The Animated Series." Half-assed in that––when the series wraps, only a trickle of episodes ever air––and in the worst time slot possible. A full-assed comeback plan is two years away.
-Animagic, a new studio linked to the Creative Group and Fangoria, starts production on "Nate the Great," a series for PBS Kids, but the show crashes to a halt when the studio's investors abruptly pull out. Before a first episode can even be finished, 75 animation artists, all of which believed they had two years of job security ahead of them were suddenly unemployed.
-Fred Seibert's company Frederator make their first foray into in-house animation production in NYC with a pair of Dan Meth created Web series' "The Meth Minute 39" and "Nite Fite."
-NY is home to three simultaneous Adult Swim series productions: "The Venture Brothers," "Super Jail," and "Assy McGee" (partially animated in NY for the Boston-based Clambake Animation.) MTV Animation, somewhere, is taking notice.
-An ad shot by Passion Pictures (for Sony Bravia) features the largest crew of stop motion animators ever assembled for an outdoor shoot, with animators working for a week and a half in the streets. The ad goes on to win the Golden Lion at Cannes.

2008-
-Amid Amidi, one half of cartoonbrew.com, reverses a trend by moving to NYC after years of living in L.A.
-Animation Collective, named after the Borg Collective, and one of our biggest employers during the years 2003 to 2007, lays off its staff, leaving us to guess at its fate.
-Nick Digital Animation, the house that "Blue" built, officially shutters it's doors, temporarily halting its animated series "Team Umi-Zumi," which resurfaces the next year as a production at Curious Pictures, crushing my hopes that "Little Oppenheimers" will go to series.
-Robert Smigel ceases production of his hit-and-miss (writing-wise) "Saturday TV Funhouse" cartoons, which had provided over a decade of steady work to J.J. Sedelmaier, Tape House Toons, and Wachtenheim & Marianetti. Was this cartoon empire brought down by this?
-PBS Kids' "The Electric Company" relaunches, creating the need for new animated spots. (note: design above from one of my "Electric Company" spots)
-Nina Paley unveils "Sita Sings the Blues," a wonderful flash-animated indie feature, and ends up creating a new business model in the process.
-ASIFA-East hosts a panel moderated by Amid Amidi to spotlight the new trend of indie animated features, with a look at finished films and works-in-progress by Michael Sporn, Emily Hubley, Bill Plympton, Dan Kanemoto, and Tatia Rosenthal.
-A new series of language-based educational DVDs launches from a company called LanguageMate, and employs Robert Powers to direct. Language-based? Isn't everything language-based? Well, except Mummenschanz.
-Filmmaker brothers Mike and Tim Rauch debut with their touching award-winning short, "Germans in the Woods."
-Justin Simonich and Linda Beck start shooting a documentary on New York animation. Spoiler alert: The Krause brothers, who also completed a kick-ass pilot for Cartoon Network called "The Upstate Four," are more than ready for their close ups.
-Blue Sky Studios moves from New York to Connecticut, threatening to bring on an animation Ice Age in the Big Apple.
-Elliot Cowan arrives on the scene, bringing his self-penned indie series of Boxhead & Roundhead films with him, which he enters in 4,000 film festivals world wide.
-"One Stuck Duck," a collective of 7 animation artists is formed, for the purpose of making joint-film projects.

2009-
-Sesame Workshop undertakes a massive international project.
-Frederator and Starz Animation announce commitments to making low-cost animated feature films.
-New York City loses Tom Warburton and PES, along with promising newcomers Rebecca Sugar, Jake Armstrong, and Kat Morris to Los Angeles. In addition, Pat Smith goes on extended leave to teach animation in Asia. Meanwhile, John R. Dilworth returns from two years living and working in Spain, and arrives with a new short, "Rinky Dink."
-London's Handmade Films buys Animation Collective, setting it up as a joint venture with Nat Geo Kids.
-MTV Animation reorganizes its development department and announces its comeback plan.
-Suspected fraud at the Queens International Film festival is the talk of the town.
-Little Airplane wraps up its two most recent productions, releasing its crews onto the tarmac.
-San Francisco-based creator Loren Bouchard's excellent new pilot is produced in SF, animated in NYC, scores a series pick up at Fox, and goes into production in L.A.

***Whew! Glad that's over. Let's all work towards making this next decade as animated (and stable) as possible. Join forces, start partnerships, make films, pitch projects, create jobs, and be sure to get enough fiber in your diet. Onwards and upwards! Happy New Year to all!